I really enjoyed beat-em-ups in my younger years. Upon hitting adulthood, however, I saw little value in their extremely short lengths and horribly shallow gameplay that was designed to convince people to drop another quarter into a machine. 9 Monkeys of Shaolin very clearly takes inspiration from those games, but it has depth to its combat, a decent runtime, and some surprisingly varied level design. As far as games like this go, it’s hard to do much better. The story in 9 Monkeys of Shaolin is mostly by-the-numbers, but with a lot more exposition than one might expect. You play as a man named Wei Cheng, whose village was attacked by Japanese pirates. His grandfather dies in the attack and he vows revenge, which he seeks by joining a Shaolin order. Once he does, he shaves his head, dons some robes, and starts going by the name Daokong. But things are more complicated than they seem, and it’s up to him and his order to stop a madman’s nefarious deeds. There’s...
Syndicated from 9 Monkeys of Shaolin review — Kick, whack, it’s all in the mind
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