It’s truly rare for me to find a game that makes me feel the way Ring of Pain does. On one hand, I love its gameplay loop. Upgrading stats, scoring loot, fighting monsters, and taking risks are rarely as compelling and satisfying as they are here. But the game is also horribly unfair in ways that can’t be overstated. In spite of that, it nails the “one more run” incentive better than most, but anyone turned off by having the decks quite literally stacked against them might find it too infuriating to be worth sinking time into. Ring of Pain tells the story of a person in a tower. Or something. I don’t actually know. The not-tower exists because it’s a part of them and they need to escape or stay there. There are really only two characters to gather lore from: one inert and consistently useless, and the other obviously evil. One of them (and I won’t say which one’s which, but c’mon) is a bird-person called Owl who looks like they e...
Syndicated from Ring of Pain review — Go luck yourself
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